Set it from ignore to 4x4 (smaller region) or 8x8 (small region).Īpparently no two civs will be placed in one region initially, so if you generate a world with a single valid mountain range you will only get one dwarven civ. In the parameters you posted, the elevation mesh appears to be inactive. It appears that the mesh is ignored if you set very high elevation variance values, so don't do that. With a permitted elevation range of 100 - 400 setting the elevation mesh for example to: 8x8, (20,20,20,1,1) you should be able to generate a world with very few mountain tiles. squares" to zero to reduce the number of rejections.ĭwarves set up their mountainhomes in any non-savage, neutral (not evil or good) mountains (peaks are not relevant here afaik). If you are experimenting with your own hand-made worlds you should preferably set all the "minimum. Here are the world gen parameters I am using right now: Any advice on what I could do differently? I either get way too many mountains or I can't create a world at all (usually with an error saying that the world generator cannot allocate all mid-level elevations). I then tried to play around with to make sure that high elevations are rare and medium elevations abundant. To avoid ocean tiles, I put to 100 since I read somewhere that ocean needs values below 100. I apparently cannot lower below 400 if I want a playable civ, so I left it untouched. I know that a dwarven civ needs a mountain peak for the initial mountainhome, so I set to 1. I tried to play around with elevation but it's not working out as I'd hoped. ![]() I want it to be one big landmass, so no ocean tiles. Here's what I am trying to do: gen a small(er) world with 10+ civilizations and only one dwarven civ.
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